This game uses small-scale 8x8 dot matrix as a display for the traditional snake game in which a body in motion keeps moving following directions that are given by the controller in order to “eat” and grow. The game stops when the head (first pixel) touches the body (any other pixel) or catches the tail (last pixel).
The game mechanics are the same than its predecessor. However, the controller has been totally redesigned. Therefore, I considered a lot of factors, such as playability, modularity, portability and created a new version using a soft circuit controller that is more coherent with the full experience of play.
In this case, the controller is felt surface that includes different pieces of copper fabric that act as a switch (up, down, right and left) and the snakes take an active part of the game by closing the circuit with a piece of stretchy conductive fabric.